Low residential
Build menu: Zoning
Houses. $5 a lot
Zones, densities, lot sizes and the industries that move in.
Mark land beside a road for homes, shops, offices or industry and buildings go up by themselves. Homes need jobs and jobs need people, so zone all of them. The demand bars at the top of the screen show what the city wants more of.
Build menu: Zoning
Houses. $5 a lot
Build menu: Zoning
1,000 people, 44% happy
Build menu: Zoning
1,500 people, 55% happy
Build menu: Zoning
Small shops. $5 a lot
Build menu: Zoning
Offices. $5 a lot
Build menu: Zoning
Towers. $5 a lot
Build menu: Zoning
Banks, clinics, studios
Build menu: Zoning
1,500 people, 55% happy
Build menu: Zoning
$5 a lot
Medium and high density homes, and office towers, only arrive once the city is big enough and happy enough.
| Density | City size needed | City happiness needed |
|---|---|---|
| Low | None | None |
| Medium | 1,000 residents | Over 44% happy |
| High | 1,500 residents | Over 55% happy |
| Size | Footprint | Used for |
|---|---|---|
| Tiny | A quarter of a lot | Small buildings in leftover space |
| Narrow | Half a lot | Beside junctions and at street ends |
| Standard | One lot | Most buildings |
| Wide | 2 lots side by side | Headquarters, hospitals, department stores |
| Large | 2 x 2 lots | High school, supercenter, coal plant |
| Huge | 4 along the road, 2 deep | Race track, airfield |
| Vast | 8 along the road, 4 deep | International airport |
Each industrial lot is given an industry when it is zoned.
| Industry | Its works |
|---|---|
| Lumber | Sawmill |
| Metal | Steel works |
| Stone | Stone yard |
| Food | Food plant |
| Textiles | Textile mill |
| Chemicals | Chemical plant |
| Cement | Cement works |
| Paper | Paper mill |
| Grain | Grain mill |
| Electronics | Chip fab |
| Toys | Toy factory |
| Pharmaceuticals | Pharma plant |
The reference pages are made from the game's own data, version 1.8. Numbers can change between versions.